![]() ![]() Sprites occupy a different layer and separated into parts to be disabled by the list next to the viewer's display window. The third is often reserved for text or dialogue boxes depending on the game being ripped. Regular Background mainly uses the first of the four "Bg" modes both for main background and foreground where sprites are normally mapped to. ![]() "Layers" focuses on three aspects of the state the regular background, the sprites, and Mode 7 effects (If implemented). The Layering box works similarly to the limited disabling capabilities of SNES emulators such as ZSNES in that they only disable what is currently mapped to those layers. "Screen" shows the entirety of the current SaveState with 16-bit and 8-bit options, both of which only serve to switch between alias and anti-alias during display. SceneViwer: Displays all visible sprites and backgrounds in current state.įor basic sprite and background ripping your main focus should be SceneViewer, which is easier to isolate and save to an appropriate paint or photo editing software.MemViewer: Displays tiles of sprites and maps currently loaded into the state.PalViewer: Displays palette of current savestate.Preview: Displays tiny screenshot of current savestate.CHT Editor: Alter binary cheat codes from compatible SNES emulators.Movie Editor: Allows loading, viewing, editing and saving of in-game movies (SMV and ZMV).SPC Viewer/Editor: View or edit current game music.Insert Cartridge: Loads from cartridge or ROM.Save Current State (Ctrl+S): Saves current active screen to computer.Reload Last SaveState (F5): Refreshes active Slot with recent save.Load SaveState (F3): Accesses any SNES ROM with at least one occupied Slot and loads chosen Slot. ![]()
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