![]() ![]() I though you said you knew you want to make sure the animation frames are 64圆4 and don't get cropped. ![]() just email with proof of purchase email receipts or screen-grabs from Steam etc and I'll be happy to take care of that for you. If you've purchased Spriter Pro and wish to discontinue using it, we'd be happy to refund you and rescind the license. If you find a program out there that better suits your animating, exporting, cropping needs then please do let us know which program it is so we can learn from it and improve Spriter for future users. you might find a program with scaling options that can better suit your needs, but I can tell you now, as a 10 plus year veteran pixel artist, at 64圆4 resolution, hand pixel-polishing of your frames is almost always needed. With proper feedback and patience Spriter will better fit your needs and improve over time, and everyone also, with patience and an open mind can learn to make much better use of already existing features and tools to meet their needs.Īre you exporting a large animation to 64圆4 pixels? Are you aware that 64圆4 is very low-res and pixelated by its very nature? You're welcome to try any program you'd like such as Irfanview (which is free) to batch reduce your images AFTER exporting them from Spriter at full size. especially when we're busy implementing lots of other features. but it all takes time, and sometimes what you want might not get implemented until sometime after you or someone else asks for it. As mentioned above, we'll do our best to accommodate as many work-flows and needs as possible as we go. nor were most of the features everyone already uses and enjoys and benefits from in Spriter, nor will be the many more features we'll add in the future, including features like what you are saying you need. Quick edit: When I export the frames to be small the resulting image is pixelated and blotchy :mad: I'm very unhappy with the product and feel I have indeed purchased a lemon :( How faffing hard is that to accomplish in this program? Right now that seems to be impossible. Hell, the program doesn't even save all of the export settings when I save the project so if when I bugger about getting those right, I have to manually record them if I ever want to use them again!Īll I want is for all of my sprites to fit into and be centered inside a 64圆4 square image. Since this happens, would it not be quite easy to calculate a bounding box that encompases all objects in the frame? And then would it not be quite simple to calculate the largest bounding box for the animation and show that visually? And also even display onscreen somewhere the dimensions of that bounding box in pixels? And then be able to show the largest bounding box for all animations? Surely thats not rocket science! What I have noticed is that when I select all objects in any frame of any animation, each and every one gets a little bounding box drawn around it. I then had a thought of creating one huge animation containing all the frames from the other animations but there doesn't seem to be any ability to copy/paste frames between animations. I was going to try that as a solution but then discovered that it is not possible to copy those lines to al frames in all animations *sigh* I noticed that I can drag lines from the margins and move them around to make a pseudo bounding box, theselines can be copied to all frames. I'm not keen on using TexturePacker because I didn't know when I purchased this program that I would need to use another program to make this program work as advertised. Thanks for your explanation Mike, but I don't understand why you are suggesting I use some guide image when I would not know the dimensions that would need to be. ![]()
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